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Thomas Luke Garcia
Thomas Luke Garcia
3D Environment Artist @Dontnod
Angoulême, France

I’m a self-taught 3D artist with three years of production experience. I blend my love of games with my interest for art, nature and architecture. I focus on delivering rich and belivable environments. Force of proposal among the team, I’m drawn to immersive worlds and bold art directions.

Skills

3D ModelingLevel ArtPBR TexturingEnvironment ArtPhotogrammetryMaterialsShadersVFX

Software proficiency

3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Maya
Maya
Quixel Suite
Quixel Suite
Unity
Unity
Unreal Engine
Unreal Engine
Photoscan
Photoscan
TopoGun
TopoGun

Experience

  • January 2022 - Present
    Environment / Level Artist at Microids Paris Studio
    Paris, France

    In the environment art team on Syberia 4, under the supervision of the art director, I took part in tasks such as :

    · Level Art in collaboration with level designers and camera artists

    · Modeling & Texturing realistic environments, props and materials in the Steampunk/Art

    nouveau style of Syberia

    · Creating custom shaders and FX (shader graph / VFX graph)

    · Performance optimization tasks, conforming assets from outsourcing

    Additionnaly, I helped the character art team on integration tasks and created the crowd models for the game

  • October 2019 - December 2021
    3D Env Artist / Level Artist at Koalabs
    Paris, France

    In the environment art team on Syberia 4, under the supervision of the art director, I took part in tasks such as :

    · Level Art in collaboration with level designers and camera artists

    · Modeling & Texturing realistic environments, props and materials in the Steampunk/Art

    nouveau style of Syberia

    · Creating custom shaders and FX (shader graph / VFX graph)

    · Performance optimization tasks, conforming assets from outsourcing

    Additionnaly, I helped the character art team on integration tasks and created the crowd models for the game

  • March 2019 - August 2019
    3D Artist Intern at Digixart Entertainment
    Montpellier, France

    From the prototype to early production of Road96 I was responsible for :

    · Modeling & integrating optimized environments, characters & props (Maya/Blender)

    · Texturing assets using Substance Painter/Designer & Photoshop

    · Creation of blendshapes in conformity with the in-house facial motion capture pipeline

    · Creating custom shaders & FX (amplify shader editor/shader graph)

    · Level Art

    · Optimization (LODs, texture atlassing)

Productions

    • Video Game
      Road 96
    • Year
      2021
    • Role
      3D Artist
    • Company
      Digixart
    • Video Game
      Syberia: The World Before - Prologue
    • Year
      2020
    • Role
      3D Artist / Level Builder
    • Company
      Koalabs-Microids