I’m a self-taught 3D artist with three years of production experience. I blend my love of games with my interest for art, nature and architecture. I focus on delivering rich and belivable environments. Force of proposal among the team, I’m drawn to immersive worlds and bold art directions.
In the environment art team on Syberia 4, under the supervision of the art director, I took part in tasks such as :
· Level Art in collaboration with level designers and camera artists
· Modeling & Texturing realistic environments, props and materials in the Steampunk/Art
nouveau style of Syberia
· Creating custom shaders and FX (shader graph / VFX graph)
· Performance optimization tasks, conforming assets from outsourcing
Additionnaly, I helped the character art team on integration tasks and created the crowd models for the game
In the environment art team on Syberia 4, under the supervision of the art director, I took part in tasks such as :
· Level Art in collaboration with level designers and camera artists
· Modeling & Texturing realistic environments, props and materials in the Steampunk/Art
nouveau style of Syberia
· Creating custom shaders and FX (shader graph / VFX graph)
· Performance optimization tasks, conforming assets from outsourcing
Additionnaly, I helped the character art team on integration tasks and created the crowd models for the game
From the prototype to early production of Road96 I was responsible for :
· Modeling & integrating optimized environments, characters & props (Maya/Blender)
· Texturing assets using Substance Painter/Designer & Photoshop
· Creation of blendshapes in conformity with the in-house facial motion capture pipeline
· Creating custom shaders & FX (amplify shader editor/shader graph)
· Level Art
· Optimization (LODs, texture atlassing)