As a junior environment artist at Digixart, from March to August 2019, I did take part in modeling, texturing, level art and shader creation on the team of Road96. I had the chance to work on a lot of cool assets such as the mountain and cliffs, forest and desert trees, industrial props such as the pumpjacks, pipelines, billboards and a lot more. Some of my work, notably textures, have been improved by the team that came after my departure from the projet, kudos to them for getting the scenes to the next level!